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Guia Silent Hill Geekzilla: Complete Walkthrough for Silent Hill 1
The Guia Silent Hill Geekzilla is a fan favorite for players tackling the original Silent Hill game from 1999. This guide helps you survive the foggy town full of monsters and puzzles. It started on Geekzilla.tech as a Spanish walkthrough, but now you get this full English version with extra tips and details. Whether you play on PS1, PC, or remaster, it covers every step. You will learn how to find items, solve riddles, beat bosses, and unlock all endings. This makes your playthrough smooth and scary in the best way.
Silent Hill follows Harry Mason searching for his daughter Cheryl. The town shifts between normal and nightmare worlds. Fog hides enemies, and your radio warns of attacks. Health drinks and first aid kits keep you alive. Puzzles block progress, and bosses test your aim. The Guia Silent Hill Geekzilla breaks it all down so you focus on the story’s chills. Play on Normal difficulty first to learn the ropes.
Tips Before Starting Guia Silent Hill Geekzilla
Save ammo by running from weak enemies like Groaners. Use melee weapons like the pipe or bat when close. Only shoot if they block your path. This leaves bullets for bosses. Always check corners for health items and notes. Maps update as you explore, so grab them early.
Explore every room before moving on. Hidden items like shotgun shells hide in drawers and toilets. Save often at typewriters, but not too much or you risk bad endings. Turn off the flashlight to spot enemies sooner, but use it for puzzles. Adjust sound to hear radio static clearly.
Pick Normal riddle level for standard puzzles. Easy mode simplifies them, Hard adds twists. Combat on Normal balances challenge. Heal before bosses and save nearby. Practice strafing with L1/R1 to dodge attacks. These basics make Guia Silent Hill Geekzilla work for you.
The Start: Crash and First Items
You wake after a car crash on Bachman Road. Grab the health drink from the glove box. Exit and find your car blocked. Pick up the radio—it beeps near monsters. Head south to a bus with a map. Continue to a fence and squeeze through. Grab the flashlight in the alley—toggle it with Circle.
Meet Cop Cybil Bennet. She helps briefly. Push the car blocking the road. Enter the diner for a health drink. Exit to Old Silent Hill. Check the doghouse for a note: “There is a monster behind me. Help!” The back door code is 4635 from a photo inside.
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Old Silent Hill: Collect the Three Keys
Find three keys shaped like animals to open the school: Lion, Scarecrow, Snowman. Lion key in police car trunk on Finney Street. Scarecrow in mailbox on Mathieson. Snowman on basketball court near school. Avoid dogs and Air Screamers. Use the steel pipe from the alley for fights.
Unlock Midwich School. Inside, grab handgun in classroom 2F, shells in music room. Note the clock puzzle: set to 10:10 for boiler access? No—it’s 10, 12, 5 for medals later.
Midwich Elementary School Walkthrough
First floor: Piano puzzle in music room. Play notes from courtyard symbols: Reverie, Enigma, Float on a Sea Cloud, Lightless Maze, Sheep, Lost Carnival, Little Stranger. Get gold cup. Second floor: Chemistry lab bottle. Combine with cup for liquid. Pour on piano for silver medal.
Boiler room: Set valves per clock (9:10 left, 6 right? Check normal solution: adjust to match riddle). Get valve handle. Use in girls’ bathroom sink for K. Gordon key. Exit to church area.
On alternate (nightmare) school: Rubber ball puzzle—hit numbers 3,2,4,6? Get classroom key.
First Boss: Split Head Lizard
After school, on rooftop: Lizard charges and opens mouth for bite. Use shotgun—back away, fire into mouth when it freezes and growls. Strafe left to dodge. Six shells anger it; repeat. Stay far, reload by lowering/raising gun. No damage: curve around, shoot twice per open.
Win for Flauros dagger. Use on hanging corpse in church for drawbridge key. Lower bridge to Central Silent Hill.
Central Silent Hill: Mall and Hospital
Explore mall for rifle in pet shop. Hospital: Basement key from reception. Director’s room: Pick up unknown liquid with plastic bottle from kitchen (for Cybil ending). Turtle puzzle on 3F: Arrange plates—turtle, cat, knight, mad hatter, queen, rook? Door opens.
Color code door: Green=3F store, red=2F, blue=1F. Find roof access for moth boss later. Save Kaufmann in fire—note receipt for motel code later.
Second Boss: Twinfeeler Worm
Mall food court: Worm erupts from grates, spits acid, rams. Stand on middle grate—it can’t rise there. Lure, dodge acid by strafing, shotgun blast when exposed. Rifle for distance. One clip on hard.
Third Boss: Floatstinger Moth
Hospital roof: Moth spits acid (hear wind), butts with tail. Strafe constantly, shoot 1-2 times, dodge. Use rifle from water tower edge. Keep distance.
Cybil fight if not saved: Rifle her till ammo out, then melee or shoot.
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Resort Area, Sewers, and Optional Quests
Sewers: Use manhole from hospital. Find resort map. Norman’s Motel: Kaufmann quest—receipt code 4371? Grocery list for back door. Magnet from office, key for room 3, motorcycle key from crack. Vial in tank—Aglaophotis for good endings.
Lighthouse: Note for final riddle.
The Final Stretch: Lakeside and Nowhere
Amusement park: Save Cybil with unknown liquid during her boss. Enter boat to Nowhere. Collect mystic items: Solomon seal (piano 77535?), bird cage key (jelly beans), etc. Final door needs dagger, book, etc.
Final Boss: Incubus or Incubator
Roof: Demon shoots lightning (red for Incubus, blue for Incubator). Strafe in circles, rifle 5-6 shots per pause. Heal immediately if hit—no more damage after. Perimeter run avoids slams.
All Endings in Guia Silent Hill Geekzilla
| Ending | Requirements |
| Good | Get Aglaophotis vial (Kaufmann quest), kill Cybil boss. |
| Good+ | Vial + save Cybil with unknown liquid. |
| Bad | No vial, kill Cybil. |
| Bad+ | No vial, save Cybil. |
| UFO | New Game+, Channeling Stone at 5 spots (school roof, hospital, motel, boat, lighthouse). |
Good endings: Harry escapes with Cheryl. Bad: Maria? UFO: Aliens abduct.
Secrets and Gold Stars from Guia Silent Hill Geekzilla
10 stars: Hard mode, under 1:30 time, max items/enemies, no special weapons. Close shotgun shots, circle final boss. Hyperblaster in UFO ending. Replay for all endings—Guia Silent Hill Geekzilla has you covered.
This guide beats the fog. Play, survive, enjoy the horror.